/****************************************************************************
 * Application   : Freekick Desktop Manager
 * Author        : sfreekick
 * Email         : sfreekick@gmail.com
 * Copyright     : (C) 2008 sfreekick
 * **************************************************************************/

/****************************************************************************
 *  This file is part of FreeKickManager.
 *
 *  FreeKickManager is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  FreeKickManager is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with FreeKickManager. If not, see <http://www.gnu.org/licenses/>.
 ****************************************************************************/

using System;
using System.Collections.Generic;
using System.Text;

namespace FreeKickManager
{
    public class EstadoJugador
    {
        //Fecha del Estado
        public DateTime fecha = new DateTime();

        //Habilidades Actuales
        public int actref = 0;
        public int actcol = 0;
        public int actint = 0;
        public int actct = 0;
        public int actorg = 0;
        public int actrem = 0;
        public int actdes = 0;
        public int actcb = 0;
        public int actpa = 0;
        public int actae = 0;
        public int actcon = 0;
        public int actent = 0;

        //Habilidades Potenciales
        public int potref = 0;
        public int potcol = 0;
        public int potint = 0;
        public int potct = 0;
        public int potorg = 0;
        public int potrem = 0;
        public int potdes = 0;
        public int potcb = 0;
        public int potpa = 0;
        public int potae = 0;
        public int potcon = 0;
        public int potent = 0;

        //Estado de forma
        public string forma = "";
        public int tendencia = 0;

        //Porcentaje Estado Fisico
        public int estadofisico = 0;
    }
}
